Section B (particles)

Building on section A we are going to look at particles and perlin noise (a better form of random)

Section B: Unit #1 More Arrays

Diving a bit deeper into arrays

Section B: Unit #2 Push and Splice

Adding to and deleting from arrays

Section B: Unit #3 Pixel Arrays

This time picking up arrays as delivered by the pixels on the canvas

Section B: Unit #4 Perlin Noise 2D

Perlin noise offers a more natural form of randomness and in this unit we experiment with 2D Perlin Noise

Section B: Unit #5 Smoke and Fire

Using particles to create a smoke (or fire) effect

Section B: Unit #6 Firework Display

Creating a vibrant firework display using particles

Section B: Unit #7 Perlin Flowfield

A creative random pattern of swirly lines based on the perlin noise