Building on section A we are going to look at particles and perlin noise (a better form of random)
Diving a bit deeper into arrays
Adding to and deleting from arrays
This time picking up arrays as delivered by the pixels on the canvas
Perlin noise offers a more natural form of randomness and in this unit we experiment with 2D Perlin Noise
Using particles to create a smoke (or fire) effect
Creating a vibrant firework display using particles
A creative random pattern of swirly lines based on the perlin noise