Simulating the real world as much as possible
Simple Harmonic Motion.
Creating a simulated pendulum through exploring circular motion.
Creating a simulated spring through using a particle class
Developing the concept of a particle system
Adding emitters to the throng
Pulling things together to create a smoke (or fire) effect with particles
Exploring the benefits of Perlin Noise over Random
looking at vectors and the random walker
Playing with attraction between two bodies
Playing with attraction between many bodies
Steering velocities between two moving objects
Steering away from the target
A little more sophisticated than seek
A combination of pursuit and flee
Once caught then respawn somewhere else
Seek target, slow down and stop
Realistic wandering vehicle using perlin noise
Scalar projection for next path following
Path following